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Pair: For adding a card of the same rank as the card just played Peg 2 To a Go, a player may score for the following combinations:įifteen: For adding a card that makes the total 15 Peg 2
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The object in play is to score points by pegging. The dealer is sure to peg at least one point in every hand, for he will have a Go on the last card if not earlier.
CANASTA RULES FOR TWO PLAYERS HOYLE PLUS
The person who plays the last card pegs one for Go, plus one extra if the card brings the count to exactly 31. The lead may not be combined with any cards previously played to form a scoring combination the Go has interrupted the sequence.
CANASTA RULES FOR TWO PLAYERS HOYLE SERIES
The player who called Go leads for the next series of plays, with the count starting at zero. If a player reaches exactly 31, he pegs two instead of one for Go. Besides the point for Go, he may then score any additional points that can be made through pairs and runs (described later). After gaining the Go, the opponent must first lay down any additional cards he can without exceeding 31.
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If a player cannot add another card without exceeding 31, he or she says "Go" and the opponent pegs 1. (Example: The non-dealer begins with a four, saying "Four." The dealer plays a nine, saying "Thirteen".) The kings, queens and jacks count 10 each every other card counts its pip value (the ace counts one).ĭuring play, the running total of cards may never be carried beyond 31. Each player keeps his cards separate from those of his opponent.Īs each person plays, he announces a running total of pips reached by the addition of the last card to all those previously played. The dealer similarly exposes a card, then non-dealer again, and so on - the hands are exposed card by card, alternately except for a "Go," as noted below. The starter is not used in the play phase of Cribbage, but is used later for making various card combinations that score points.Īfter the starter is turned, the non-dealer lays one of his cards face up on the table. This card is the "starter." If the starter is a jack, it is called "His Heels," and the dealer pegs (scores) 2 points at once. The dealer turns up the top card of the lower packet and places it face up on top of the pack. The crib belongs to the dealer, but these cards are not exposed or used until after the hands have been played.Īfter the crib is laid away, the non-dealer cuts the pack. The four cards laid away together constitute "the crib". (Some games are to 61 points.) Players earn points during play and for making various card combinations.Įach player looks at his six cards and "lays away" two of them face down to reduce the hand to four. The goal is to be the first player to score 121 points. The dealer distributes six cards face down to his opponent and himself, beginning with the opponent. (In some games, there is no cut at this time.) The non-dealer for the cut prior to the deal. The dealer has the right to shuffle last, and he presents the cards to Thereafter, the turn to deal alternates between the two players, except that the loser of the gameĭeals first if another game is played. The player with the lower card deals the first If both players cut cards of the same rank, each draws again. K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A.įrom a shuffled pack face down, each player cuts a card, leaving at least four cards at either end of the pack. But Cribbage is basicallyīest played by two people, and the rules that follow are for that number. Or four people can play two against two as partners.